Announced last year at the Tokyo Game Show, Pavilion is a new indie title being developed by Visiontrick Media. At that time the game was simply described as a “fourth-person exploratory experience about guidance, influence and subliminal control.” The fact the you do not have control over the actual main character in the game is what is meant by the is “fourth person” gameplay.
Yesterday a new trailer for Pavilion was released, giving us more of an idea of that this game’s experience will look like, and Co-founder and Creative Director at Visiontrick Media, Henrik Flink, also game a slightly expanded description of the age and how it will work. The puzzle game is said to have three major components, the first of which is the main character that is moving throughout the game’s environments, Flink says “His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game.” Second are the environments themselves, which will affect what this main character does. And the third are the objects within that environment, which will be manipulated to chafe the environment, and therefore the behavior of the main character.
It is all very vague and a bit confusing, but also intriguing at the same time. Pavilion will be out this fall, exclusively on the PlayStation 4 and PlayStation Vita. We hope to bring you more details as the game approaches.